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Kingfish Boudreau 2

AIM, Modern Draft League Manager 2020 Version

Boudreau II is a draft league (generally modern) type manager designed solely for AIM replays and best used with both batters faced enforcement on and 100% steal limits.


Starting Rotation: Boudreau II sets aside either a 4- or 5-man rotation. All pitchers with more starts than relief appearances and more than 15 starts are ranked (high to low) based on ERA. The top five pitchers meeting that criteria are considered the rotation. If a team doesn’t have five pitchers matching that criteria, the top four pitchers ranked by starts are then considered starting pitchers. Any pitcher falling outside of those standards will be used in relief. If you want to bench your starters with f-files, use Kingfish Boudreau I.

Closers/SuperClosers are by (generally) by adjusted grades. This is grade plus or minus control ratings. However, closers late will also take into consideration platoon advantages.  Super closer types must have a total grade (adjusted grade plus first batter effectiveness plus any platoon advantages) of 17 or higher. Normal closers will have adjusted grades between 13 and 16. Both types may be used for multiple innings. However, high relieving durability (QR) relievers of 3 will for the most part be used for one inning only. Low QR relievers may be used for multiple innings.

Now Kingfish Boudreau II, like Boudreau I is NOT locked into using the best closer for the ninth. He will use a mixture of top relievers late (7th on) in critical situations, especially with multiple runners on AND a strong hitter up. In such situations, he ALWAYS tries to have a 18+ reliever in the game – that’s relieving grade plus first batter effectiveness (usually 5) plus control ratings plus any platoon advantages. This will be done in critical situations – usually down by two or up by two OR the tying run is on or at-bat – in the 8th and later.

Setup type relievers will be used mostly for the QR=3 superclosers (or superclosers who because of a low RR can only pitch the ninth). But they may be used for the QR=2 superclosers, chiefly then 7th, with the supercloser finishing up in the 8th and 9th. But, again, Boudreau II will shuffle closers around and not stay always with the best one.

For the most part, he will follow the typical modern style of management: I.e., starter goes 6-7 innings, setup guys finish up until the ninth when the closer seals the win. However, he has a multiple of strategies in critical situations that do NOT always follow this style.

Hook:  Modern, quick (sometimes after 5 innings) especially in safe games. When starters reach 7 or less workable batters for the game, they’re usually pulled.


KB II will aggressively sub where appropriate. He bases his steals on steal chance and actual historic numbers. Also, the H&R uses steal chance when deciding whether and when to hit and run. Z pitchers, low walk average hitters, high H&R rated batters, lefthanded hitters, double play prone batters, are favored with this strategy. Bunting is VERY aggressive in tied games. Especially against higher grade pitchers. ANYONE will bunt in such situations IF they had either high SH totals or good SO/per AB numbers.

Note: Boudreau II will often leave a pitcher to bunt in an obvious situation even when he will pull the pitcher the next inning/half inning. Instead of wasting a player simply to lay one down, he’ll let the pitcher sacrifice and save a player. So, don’t be surprised to see a pitcher be left in to hit (bunt) and then immediately be relieved.

Kingfish II has the usual bells and whistles: He has a blowout sub strategy, brings in better defensive players when ahead late. He’ll PR for speed with better defensive players late; PR to steal a base (second or third) and PH with a better bunter in a critical situation.